Embark on a mathematical mission across galaxies- where logic meets adventure.
QuestX is an exciting international mathematics challenge organized by Math Make Smart, which launches bright young thinkers on a journey of curiosity, creativity, and problem-solving.
Adventurers all across Australia, from Year 3 to Year 10, would embark on a quest, tackling unique problems, reasoning, logic, and cognitive skills.
The Quest spans over four levels, each level is a unique journey. From our Smart Questers, the Novas and Voyagers, stepping into the maze to take on the mission. To our Masters of the Quest, the Titans and Legends.
No matter your level, every quest begins with one brave mind ready to take it on.
As the educational wing of Math Make Smart, QuestX reflects our mission to make learning dynamic, modern, and inspiring for every student.
Through this journey, students not only build confidence and analytical skills but also become part of a growing community of young thinkers who see mathematics as an adventure worth pursuing.
Challenge young thinkers through fun, mission-based problem-solving that encourages deep thinking.
Celebrate achievements with digital certificates, badges, and exclusive merchandise for top performers.
Get ranked at school, state, and national levels with instant scorecards and detailed performance feedback.
Discover innate potential and failure inspire curiosity for future learning success in mathematics and STEM fields.
They say the universe was built on numbers and ancient codes that shaped stars, time, and thought itself.
But those codes were never meant to be easy to find. They were scattered across galaxies, hidden inside puzzles only the brave could solve.
Now, a new generation of explorers has risen — students who see patterns where others see problems. You are one of them! A Questor! Armed with your mind, courage, and curiosity, you set out to uncover the ultimate prize: Knowledge! the one power that lights up every world.
The path won’t be simple. Every question unlocks a new door, every level tests your skill, and every victory brings you closer to mastering the mind itself.
Click on any level to see detailed information.
Smart Quest
Year 3-4
Perfect for young learners starting their mathematical journey.
Beginner
Smart Quest
Year 5-6
Challenge yourself with intermediate problem-solving.
Intermediate
Master Quest
Year 7-8
Advanced challenges for ambitious mathematicians.
Advance
Master Quest
Year 9-10
The ultimate test for mathematical mastery.
Master
$8 per students
For NOVAS, VOYAGERS (Year 3-6)
$10 per students
TITANS or LEGENDS (Year 7-10)
Everything you need to know about the quest
Students from Year 3 to Year 10 across Australia can participate, either individually or through their school.
Calculators are only allowed for L9 Legends (Year 9–10). No calculators permitted for other levels.
You may use a laptop, desktop, or tablet with a stable internet connection. Mobile phones are not recommended.
Final confirmed dates will be announced on the registration page and emailed to participants.
You will receive 25 multiple-choice questions that test logic, reasoning, problem-solving, and maths skills.
No. Once a question is submitted or the timer ends, you will move to the next question. This ensures fairness for all students
Yes! All participants receive an e-certificate of participation. Toppers receive additional awards and recognition.